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 Post subject: Q&A - 22 December 2006
PostPosted: Fri Dec 22, 2006 10:32 pm  
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Joined: Mon Apr 25, 2005 2:42 pm
Posts: 40
Location: the heart of a fallen angel
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-sledge- sorry, i need 5 min
-sledge- HDD crashed 40 min ago
-Floxxx- Q&A starting in 5 minutes, small delay due to technical problems
-TheSecretary- <---- questions here please
-TheSecretary- i only got one so far, this will be a short q&a
-sledge- fine, i can concentrate on restoring data then :D
* sledgehammer sets mode: +m
-sledge- lets go, ok
-sledge- sorry for delay, but HD of my notebook went to god
-Floxxx- lonestar stealing your stuff again?
-sledge- god not GoD
-Floxxx- oh :p
-sledge- we published the schedule for x-mas/new year yesterdays, this is fixed and u can plan on those dates
-sledge- (when i find the logindata for speedserver i might even be able to run a speedround)
-Floxxx- question is when to run the speedy
-sledge- one main question will be: where is the Beta
-TheSecretary- yup, got that x2
-Floxxx- indeed :)
-sledge- i spoke to the involved coders and got the response not within the next 4 weeks
-sledge- so with some buffer i estimate 15th feb should be a focused date
-Floxxx- unfortunately i have been busy getting my ass in the USA, so i didnt have time to work on it
-sledge- i prepared some things to show u
-sledge- but unfortunately they are on the crashed HD
-TheSecretary- dang ><
-sledge- sorry for that again
-Floxxx- well, unless you scratched it with a screwdriver, no need to say sorry imho
-sledge- well i can't show today
-sledge- anyway Q1 pls

=Q= When will beta of DOM II be?
-Floxxx- already answered next Q please :)

=Q= will there ever be dom 2? if there will how will it be?
-Floxxx- how, err, didnt we already answer that 867578644 times?
-Floxxx- in essence it will still be DoM, it will look different though, and there will be less crappy code (hopefully), and there will be some other (new) features
-sledge- nice features ;) there will be a templatebased layout, which means everyone can create new templates, we will give out the standard template as an example and interested ppl can dl and hand in their template
-Floxxx- there will be a new fun feature for the army-stuff :)
-sledge- there will be a section on forum where those templates are shown and ppl can discuss them and the best will be added to game

=Q= if there will be dom 2:D you should add more skins.. bah:P
-sledge- well we will have 3 skins: the standard (default), a second one wich has gfx as well, and a third for mobile access
-Floxxx- we want to give the players a chance to make their own skins, so the community will be more involved :)
-sledge- and ofc everyone has a different taste, luca prefers the excelstyle, bliss loves biiiiiiiiiiig pics, floxxx loves a mysql-inputsfield ;)
-sledge- but i can imagine the excellayout could have some big advantages seeing the other feature
-sledge- any questions?

=Q= add cost when you send out army.. more cost the bigger army you send
-Floxxx- that's not a question that's a feature request
-Floxxx- you can post those at the forum :) because we will forget it :p
-sledge- and u have to die when running out of gold an a bigger guy attacking you?;
-Floxxx- you go bancrupt, you need to borrow money from the bank with 100% interest :p

=Q= for dom 2: add experience if/when you do succsesfull attacks, when you do this you will get exp points so you can buy upgrades this is not a q but suggestion btw(less cost to send deffence army)
-Floxxx- again, feature request, post on forum :)
-sledge- we had this idea already even with the option to take this to next round, i personally dont like that idea
-sledge- reasons: a small guy who is attacked by a bigger will drop in experience and be worse afterwards and DoM aint PA or SS ;) if u can explain me how the smaller players aint punished by that i will consider again
-sledge- n q

=Q= where can i see all types of artifacts?
-sledge- currently? nowhere... all artifacts have 1,2,3,4,5,6,7,8,9,10,11,13,15% except scans, they are double
-sledge- any q remaining?

=Q= how to calc the real damage of the units?
-sledge- hard to explain without example but i try
-sledge- the real dmg is the number shown in stats :D nothing more nothing less, all is depending on the armour
-sledge- a unit with dmg 1 causes 1 damage, a unit with arm 1 has a defence of 5 in defence and 4 in attack, so u need 5 units with dmg 1 to kill a defending unit with arm 1... explained enough?
-TheSecretary- say to sledge, that he explained enough :]

=Q= can admin make a place on forum for different artifacts so we can see?
-Floxxx- we could, however if we make such a list, it would be better in place in the game manual
-sledge- doesnt make much sense, the list would look like this: Gold 1%,2% ... 15%, Timber 1%,2% ... 15% ... so whats the sense?
-Floxxx- i think he means a list with the texts as ingame
-sledge- lol

=Q= what is the higest cost of an artifact?
-sledge- 3k

-TheSecretary- asking for more but i got nothing coming
-Floxxx- going once
-Floxxx- going twice
-Floxxx- sold
-sledge- sold
-Floxxx- end of Q&A :)
* sledgehammer sets mode: -m

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